"I brought on others that did this cool style naturally. Newer artists, too, were tapped to create art in the classic style. "Jeff Dee, Diesel Laforce, and Russ Nicholson all did it back in the day! So cool to work with these artists." "I hired D&D artists that did these drawings from way back," said Tom. Selecting artists to match this aesthetic was a no-brainer in some cases. The art had to hit "the right fidelity in the line work, in black and white only, with the single-character focus, and it had to be readable at card size," said Tom. Part of the visual impact of the rulebook card treatment is that simplicity, but they were not simple to create. "We ended up with a somewhat simpler style than other Magic sets so it wouldn't compete with the art or make it look too modern." "The pen-and-ink style art for Adventures in the Forgotten Realms was unlike anything we had done in Magic before, so we had to come up with a treatment that served the art and was still scalable for a large volume of cards," said Chrissy. You'll find 51 rulebook art treatments in the set-in Draft, Set, and Collector Boosters-each featuring new art in that classic style. This showcase rulebook art treatment is inspired by the great black-and-white art styles from the original Dungeons & Dragons books and manuals. "We did several rounds of color builds and foil treatment testing until we got just the look that Tom wanted." Showcase: Rulebook Art Treatment "It was so important to get the right look for the module and rulebook cards to evoke the right feel for D&D," said Chrissy. "All those other ideas are still hanging around-maybe we'll use them someday."Ī nostalgic Dungeons & Dragons feel was the goal for the treatments. "Everyone quickly agreed that the two we landed on were best," said Tom. The team eventually settled on two: the classic module and rulebook treatments. What came out of that session? "Tons of ideas! Pages and whiteboards of ideas! Since D&D has such a rich history, there were too many ideas. "So many people worked on the card treatments," said Tom, but the process began with brainstorming between Tom, James Arnold, Daniel Holt, and Senior Game Designer James Wyatt. It was a full party that tackled one of the biggest adventures in Wizards history. Creative Production Manager Chrissy Wiley organized the wealth of creative work that went into Adventures in the Forgotten Realms. UX Designer Daniel Holt created all functionally unique frames like dungeon cards, and Tom and former Senior Graphic Designer James Arnold handled Booster Fun treatments.Ī squad of digital artists helped make the art in this set look amazing, including Kevin Yee (who also does color correction work for the D&D team) and Silvia Cortese who led the set through card production, and Brandon Bailey who translated frame concepts into their finished look for print, keeping to the classic hand-rendered D&D look everyone loves. That team was headed up by Senior Creative Director Jess Lanzillo and Creative Manager Tom Jenkot. "I wanted to make that!"ĭeveloping the card treatments for Adventures in the Forgotten Realms required a team with a keen eye for what makes the look and feel of D&D, drawing from across its history and versions, and how that could be translated into Magic. "Remembering the classic monster manuals I had as a kid and poring through the pages was a big draw," said Tom. "We love the classic D&D artwork style, and it was fun to see how we adapted and updated that for Magic." "We were really excited," said Chrissy Wiley about the team's reaction to working on the crossover. These two games seemed destined to meet one day, but it has taken a while to happen. This summer, we get to enjoy Dungeons & Dragons: Adventures in the Forgotten Realms, and this set's Booster Fun variants will give players of both D&D and Magic a shot of nostalgia as it forges a legend of its own! Meet the Team How epic is it that these two now meet on Magic's terms? Dungeons & Dragons has that depth too, with more than 45 years under its belt. Magic has almost 30 years of history for players. When you talk about legends, you're talking about memorable stories from the past. The Summer of Legend is in full swing, and the theme of nostalgia is flowing strong throughout it.
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